The Reaction Marines are Deployed into the Injurius Games Arena
Reaction Marines is a supplement for Injurius Games, and adds the undisciplined and thuggish Reaction Marines as another squad option. Any player can choose to play Reaction Marines instead of the regular Injurius Games Legionnaires, replacing the usual power-armored human warriors with eight poorly equipped and trained soldiers. Each Reaction Marine squad consists of:
· The Praetor: A bully, thug, and the squad’s main leader. He is armed with an assault rifle with a bayonet, and gains skills to push his squad even harder, to their detriment.
· The Enforcer: The squad’s second leader, and even more of a brute than the Praetor. He carries a buzz saw and spigot mortar, both unpredictable weapons that can harm allies and enemies alike.
· The Sharpshooter: A quiet, reserved marksman wielding a sniper rifle. His upgrades make him and his squad members more accurate.
· The Kid: The enthusiastic team mascot, armed with an assault rifle, bayonet, and positive attitude. Her upgrades outfit her with grenades and help her better motivate her squad mates.
· The Light Plasma Gunner: The squad’s pyromaniac, wielding a short-range light plasma rifle that fills entire zones with flame.
· The Light Support: A trooper carrying an assault rifle and under-barrel semi-auto grenade launcher that can provide indirect supporting fire at long range.
· The Heavy Support: The squad’s strong-man, armed with a medium machine gun that spits out a punishing hail of lead.
· The Exterminator: A dangerous character armed with the strange and deadly barion rifle, a weapon that fills zones with a lingering cloud of lethal nanites.
What does Reaction Marines Bring to the Table?
Reaction Marines are individually weaker than most other squads, but numbers allow them to attack from unexpected angles and catch their enemies in crossfires. Additionally, they have access to a range of deadly indirect and zone fire weapons. Their unique characteristics make for a very different playstyle than other squads.
· Command Points: Reaction Marines get more command points than any other squad, but also need more due to their numbers. In addition, both of the Reaction Marine’s leaders activate on the same card, meaning they may not have command points when they want them.
· Sub-Par Armor: Although not as bad as the Ratz, Reaction Marines are purposely equipped with light armor. They have less Ablative Armor than Legionnaires, and their armor has a chance to degrade every time it protects against an attack.
· Large Squad Size: Reaction Marines deploy in squads of eight, and activate two of their models every time one of their cards is drawn. This allows them to exploit their numbers and gang up on unaware targets.
· Coordinated Attacks: Reaction Marine leaders are able to coordinate their squad mates’ movements, holding them back until an opportune time and then ordering them to act simultaneously. In addition, some Reaction Marines have abilities to grant their squad mates extra activations.
· Quick to Deploy: Reaction Marines are trained to get into position quickly, granting each squad member a free move before a match begins.
· Unique Power-Up Table: Reaction Marines bring a unique power-up table to make arena matches more varied and interesting.
· Vehicles: For the first time, Reaction Marines brings rules for vehicles to the Injurius Games arena. Although not intended for standard matches, they can be used to make any battle more interesting and deadly.
· New Scenarios: The gladiators leave the arena! Reaction Marines contains sample scenarios for famous battles within the history of the Injurius Games universe, as well as exciting new optional scenarios for arena bouts with different objectives, arena hazards, and larger or smaller battlefields.
· Advanced and Optional Rules: Reaction Marines also incorporates the Time on Target, Hatred, and Multiple Attack rules from Meck Wars, and the Autohit rules from Space Orx.

