Miniature Monday - Battlefields Worth Fighting Over

Miniature Monday has rolled around again, and this time we're talking terrain! Someone reached out and asked about how we would bring back the terrain originally included  in Trinity: Battleground, and we thought we'd share the update with everyone.

Terrain is an important part of any miniature battle, both for creating interesting tactical scenarios and for making the battlefield look suitably impressive. Terrain had a big impact on gameplay in Trinity: Battleground. Besides serving as possible scenario objectives, terrain pieces could impede a unit's movement, protect it from enemy attacks, or even give it a bonus to attack rolls for having the high ground. Obi-Wan would be proud.  Like many other wargames, the core box for Trinity: Battleground included terrain to get a player's collection started. The box contained a wide selection in a variety of materials, from a pair of prepainted and flocked styrofoam hills, to three foldable cardboard buildings with a bridge to connect them, as well as three barricades and a pair of fuel tanks. The game's errata even added rules for shooting the fuel tanks to make them explode, as should be possible in every game. All told, it was enough terrain to put together an impressive battlefield straight out of the box. If wasn't enough for terrain-hungry players, there were plans to release additional packs, both separately and as part of the larger expansions like Lone Star.

 The terrain and other cardboard components presented us with a bit of a challenge when it came time to resurrect the game. All of the game's cardboard components came on sheets that were more than 12 inches wide by 18 inches long. Although this caused some difficulty with scanning, the bigger issue was making sure people could easily print the components at the right scale on their home printers.

In order to address this problem, we are having the images from each scan copied and rearranged onto standard 8.5 by 11 pages. This will make it quick and easy for people to print as much terrain as they want, but does mean some larger pieces will have to be split up into sections. Fortunately, a few pieces of tape will fix the issue. We are also adding cut and fold lines to the finished pages to simulate the pre-cut lines included in the original cardboard versions. For people who would prefer not to have those changes, we will also be including the original, unaltered scans. We can't exactly include styrofoam hills in a digital game, so instead we're including top-down scale images of the original hills so players can make their own. While converting a physical game into a digitally distributed one means some changes have to be made, we are dedicated to ensuring the resurrected Trinity: Battleground is as close to the original as possible.

Now that you are confident in how impressive your battlefields will look, stop by next week for another miniature reveal!